<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Bill Graner &#187; spin</title>
	<atom:link href="http://bgraner.com/tags/spin/feed/" rel="self" type="application/rss+xml" />
	<link>http://bgraner.com</link>
	<description>Organic, Efficient</description>
	<lastBuildDate>Wed, 14 Mar 2012 22:44:11 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
		<item>
		<title>Virtual Clay v.2: Now With Gesture Spinning</title>
		<link>http://bgraner.com/virtual-clay-v-2-now-with-hand-spinning/</link>
		<comments>http://bgraner.com/virtual-clay-v-2-now-with-hand-spinning/#comments</comments>
		<pubDate>Tue, 30 Mar 2010 08:10:26 +0000</pubDate>
		<dc:creator>Bill</dc:creator>
				<category><![CDATA[Virtual Clay – Microsoft Surface]]></category>
		<category><![CDATA[gesture]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[Microsoft Surface]]></category>
		<category><![CDATA[spin]]></category>
		<category><![CDATA[touch]]></category>
		<category><![CDATA[Unity]]></category>
		<category><![CDATA[Virtual Clay]]></category>

		<guid isPermaLink="false">http://bgraner.com/?p=211</guid>
		<description><![CDATA[Here&#8217;s my second iteration on a project using Unity mesh deformation on a Microsoft Surface for moldable virtual clay. Now, you can spin the ball with your hand as well as molding with fingers. It&#8217;s difficult to get the program to recognize a multitouch gesture at the exclusion of a gesture with fewer touches; I [...]]]></description>
			<content:encoded><![CDATA[<p><object width="640" height="505"><param name="movie" value="http://www.youtube.com/v/m0sY1QdN1-Y&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/m0sY1QdN1-Y&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="505"></embed></object></p>
<p>Here&#8217;s my second iteration on a project using Unity mesh deformation on a Microsoft Surface for moldable virtual clay. Now, you can spin the ball with your hand as well as molding with fingers.</p>
<p>It&#8217;s difficult to get the program to recognize a multitouch gesture at the exclusion of a gesture with fewer touches; I have it delay a bit to see whether the other fingers will show up before it responds. As you can see in the video, too quick of a response time leads to some extra dents in the clay.</p>
]]></content:encoded>
			<wfw:commentRss>http://bgraner.com/virtual-clay-v-2-now-with-hand-spinning/feed/</wfw:commentRss>
		<slash:comments>37</slash:comments>
		</item>
		<item>
		<title>Virtual Clay – Unity On Microsoft Surface</title>
		<link>http://bgraner.com/virtual-clay-%e2%80%93-unity-on-microsoft-surface/</link>
		<comments>http://bgraner.com/virtual-clay-%e2%80%93-unity-on-microsoft-surface/#comments</comments>
		<pubDate>Thu, 25 Feb 2010 15:44:09 +0000</pubDate>
		<dc:creator>Bill</dc:creator>
				<category><![CDATA[Virtual Clay – Microsoft Surface]]></category>
		<category><![CDATA[clay]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[mesh deformation]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[mold]]></category>
		<category><![CDATA[spin]]></category>
		<category><![CDATA[Surface]]></category>
		<category><![CDATA[touch]]></category>
		<category><![CDATA[Unity]]></category>
		<category><![CDATA[virtual]]></category>

		<guid isPermaLink="false">http://bgraner.com/?p=202</guid>
		<description><![CDATA[A virtual clay application which I created for Microsoft Surface using Unity. It makes use Logan Olson&#8217;s scripts which retrieve and format the Surface touch data for Unity. Resetting the clay ball requires teamwork with another user. :) Made at USC&#8217;s Interactive Media Division. Edit: Since I&#8217;ve been getting a lot of people asking for [...]]]></description>
			<content:encoded><![CDATA[<p><object width="640" height="480"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=9724457&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" /><embed type="application/x-shockwave-flash" width="640" height="480" src="http://vimeo.com/moogaloop.swf?clip_id=9724457&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>A virtual clay application which I created for Microsoft Surface using Unity. It makes use Logan Olson&#8217;s scripts which retrieve and format the Surface touch data for Unity.</p>
<p>Resetting the clay ball requires teamwork with another user. :)</p>
<p>Made at USC&#8217;s Interactive Media Division.</p>
<p>Edit: Since I&#8217;ve been getting a lot of people asking for Logan&#8217;s scripts, I should say that unfortunately they are in turn built using proprietary software from another company that allowed us to use their technology at USC, but has not made that technology public.  So, I cannot help with the process of getting the touch input data into Unity.</p>
<p><strong>Virtual Clay<br />
2010<br />
Tools Used: Unity, Microsoft Surface</strong></p>
]]></content:encoded>
			<wfw:commentRss>http://bgraner.com/virtual-clay-%e2%80%93-unity-on-microsoft-surface/feed/</wfw:commentRss>
		<slash:comments>22</slash:comments>
		</item>
	</channel>
</rss>

