Here’s my second iteration on a project using Unity mesh deformation on a Microsoft Surface for moldable virtual clay. Now, you can spin the ball with your hand as well as molding with fingers.

It’s difficult to get the program to recognize a multitouch gesture at the exclusion of a gesture with fewer touches; I have it delay a bit to see whether the other fingers will show up before it responds. As you can see in the video, too quick of a response time leads to some extra dents in the clay.

A virtual clay application which I created for Microsoft Surface using Unity. It makes use Logan Olson’s scripts which retrieve and format the Surface touch data for Unity.

Resetting the clay ball requires teamwork with another user. :)

Made at USC’s Interactive Media Division.

Virtual Clay
2010
Tools Used: Unity, Microsoft Surface