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	<title>Bill Graner &#187; narrative</title>
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	<link>http://bgraner.com</link>
	<description>Organic, Efficient</description>
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		<title>Spectre</title>
		<link>http://bgraner.com/spectre-2/</link>
		<comments>http://bgraner.com/spectre-2/#comments</comments>
		<pubDate>Fri, 15 Jan 2010 19:43:07 +0000</pubDate>
		<dc:creator>Bill</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Spectre]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[glow]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[memories]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[narrative]]></category>
		<category><![CDATA[recombinant]]></category>
		<category><![CDATA[snow]]></category>
		<category><![CDATA[sound design]]></category>
		<category><![CDATA[storytelling]]></category>
		<category><![CDATA[the old hideout]]></category>
		<category><![CDATA[Vaguely Spectacular]]></category>
		<category><![CDATA[voiceover]]></category>

		<guid isPermaLink="false">http://bgraner.com/wordpress/?p=120</guid>
		<description><![CDATA[Game Website: www.spectregame.com On a quiet winter night, Joseph Wheeler stares up into the snow and tries to recall the nine moments that shaped his 73 years of life. Travel through Joseph Wheeler&#8217;s memory and relive those nine moments, choosing how his life will be remembered. Game description and images courtesy of www.spectregame.com. Spectre is [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="aligncenter size-full wp-image-318" title="IGF Banner" src="http://bgraner.com/wordpress/wp-content/uploads/2010/01/spec_igf_banner.png" alt="" width="378" height="64" /></p>
<p>Game Website: <a href="http://www.spectregame.com">www.spectregame.com</a><br />
</p>
<p><em>On a quiet winter night, Joseph Wheeler stares up into the snow and tries to recall the nine moments that shaped his 73 years of life. Travel through Joseph Wheeler&#8217;s memory and relive those nine moments, choosing how his life will be remembered.</em></p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><param name="src" value="http://www.youtube.com/v/o1p5XiHlGfU&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;hl=en_US&amp;feature=player_embedded&amp;fs=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/o1p5XiHlGfU&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;hl=en_US&amp;feature=player_embedded&amp;fs=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><em>Game description and images courtesy of www.spectregame.com.</em></p>
<blockquote><p>Spectre is a recombinant narrative platformer, a game that tells the story of an individual&#8217;s life. The landscape before you is not a physical world, but 73 years&#8217; worth of Joseph&#8217;s memory: moments of joy and fear, light and darkness. As you navigate through his specific recollections, similarly themed events will glow bright. If you succeed in these moments of play and follow a glowing path, you will find a theme uniting his experience, and uncover a little more of his fading memory. If not, your nightly story will end in confusion.</p>
<p>With over a hundred memories linked to fifty-two different ending themes, there are many possible narratives to discover in Spectre. Each session of play represents one fifteen-minute summary of Joseph Wheeler&#8217;s past, one piece of a life-long puzzle. Different stories will highlight different facets of his experience and personality, leaving the player with a compelling, if never entirely complete, impression of the man, his place in the world, and what he sees when he stares upwards into the endlessly falling snow.</p></blockquote>
<div id="attachment_92" class="wp-caption alignnone" style="width: 512px"><a href="http://bgraner.com/wordpress/wp-content/uploads/2010/01/Picture-10.png"><img class="size-full wp-image-92" title="Childhood" src="http://bgraner.com/wordpress/wp-content/uploads/2010/01/Picture-10.png" alt="Encountering the memories of childhood" width="502" height="302" /></a><p class="wp-caption-text">Encountering the memories of childhood</p></div>
<p>As the sound designer for Spectre, I created all sound and music for the game, with the notable exception of the theme song/overworld music, which was composed by Jamie Antonisse.  I worked closely with Jamie and the artists to develop the unique atmosphere of each minigame vignette.  I also directed, recorded, and mixed the voiceover for the game.  Spectre was my first sound design project, and I relied on skills I&#8217;d acquired as a filmmaker and game designer creating audio for my own projects.</p>
<div id="attachment_93" class="wp-caption alignnone" style="width: 512px"><a href="http://bgraner.com/wordpress/wp-content/uploads/2010/01/Picture-11.png"><img class="size-full wp-image-93" title="Lost in a Book" src="http://bgraner.com/wordpress/wp-content/uploads/2010/01/Picture-11.png" alt="Lost in a book" width="502" height="302" /></a><p class="wp-caption-text">Lost in a book</p></div>
<p><strong>Spectre</strong><br />
<a href="http://www.spectregame.com"><span style="color: #000000;"><span style="text-decoration: none;">www.spectregame.com</span></span></a><br />
<strong>2009<br />
Flash Game<br />
My Title: Sound Designer<br />
Tools Used: Garageband, Pro Tools, Flash, Quicktime Pro<br />
Team: Vaguely Spectacular</strong><br />
<a href="http://www.spectregame.com/play.php"><span style="color: #000000;"><span style="text-decoration: none;">Download for PC and Mac</span></span></a></p>
<p><em><br />
</em></p>
]]></content:encoded>
			<wfw:commentRss>http://bgraner.com/spectre-2/feed/</wfw:commentRss>
		<slash:comments>49</slash:comments>
		</item>
		<item>
		<title>Selective Memory</title>
		<link>http://bgraner.com/selective-memory/</link>
		<comments>http://bgraner.com/selective-memory/#comments</comments>
		<pubDate>Fri, 20 Mar 2009 17:41:00 +0000</pubDate>
		<dc:creator>Bill</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Selective Memory]]></category>
		<category><![CDATA[agency]]></category>
		<category><![CDATA[Arduino]]></category>
		<category><![CDATA[argyle]]></category>
		<category><![CDATA[brain]]></category>
		<category><![CDATA[comedy]]></category>
		<category><![CDATA[controller]]></category>
		<category><![CDATA[empathy]]></category>
		<category><![CDATA[fear]]></category>
		<category><![CDATA[Film]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[horror]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[logic]]></category>
		<category><![CDATA[memories]]></category>
		<category><![CDATA[nails]]></category>
		<category><![CDATA[narrative]]></category>
		<category><![CDATA[physical computing]]></category>
		<category><![CDATA[recombinant]]></category>
		<category><![CDATA[storytelling]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://bgraner.com/wordpress/?p=17</guid>
		<description><![CDATA[In this project, the user views a fragmented story by prodding various quadrants of a brain, and stimulating the video memories that they contain! Logan Olson and I made this in December &#8217;08. Selective Memory 2008 Flash and Physical Controller Partner: J Logan Olson Tools Used: Flash, Arduino, Physical Materials]]></description>
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<p><a href="http://www.bgraner.com/uploaded_images/selmem2-707489.jpeg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"><img style="margin-top: 0px; margin-right: 10px; margin-bottom: 10px; margin-left: 0px; cursor: pointer; width: 200px; height: 150px;" src="http://www.bgraner.com/uploaded_images/selmem2-707446.jpeg" border="0" alt="" /></a></p>
<p><a href="http://www.bgraner.com/uploaded_images/selmem1-707428.jpeg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"><img style="float: left; margin: 0 10px 10px 0; cursor: hand; width: 150px; height: 200px;" src="http://www.bgraner.com/uploaded_images/selmem1-707422.jpeg" border="0" alt="" /></a></p>
<div>In this project, the user views a fragmented story by prodding various quadrants of a brain, and stimulating the video memories that they contain!  Logan Olson and I made this in December &#8217;08.</p>
<div>
<div>
<p><strong>Selective Memory<br />
2008<br />
Flash and Physical Controller<br />
Partner: <a href="http://www.jloganolson.com">J Logan Olson </a><br />
Tools Used: Flash, Arduino, Physical Materials</strong></p>
</div>
</div>
</div>
]]></content:encoded>
			<wfw:commentRss>http://bgraner.com/selective-memory/feed/</wfw:commentRss>
		<slash:comments>52</slash:comments>
		</item>
		<item>
		<title>Mandy</title>
		<link>http://bgraner.com/mandy/</link>
		<comments>http://bgraner.com/mandy/#comments</comments>
		<pubDate>Wed, 16 Jul 2008 15:32:00 +0000</pubDate>
		<dc:creator>Bill</dc:creator>
				<category><![CDATA[Film]]></category>
		<category><![CDATA[Mandy]]></category>
		<category><![CDATA[Barry Manilow]]></category>
		<category><![CDATA[comedy]]></category>
		<category><![CDATA[epic]]></category>
		<category><![CDATA[explosions]]></category>
		<category><![CDATA[guns]]></category>
		<category><![CDATA[henchmen]]></category>
		<category><![CDATA[memories]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[narrative]]></category>
		<category><![CDATA[special effects]]></category>
		<category><![CDATA[spies]]></category>
		<category><![CDATA[storytelling]]></category>
		<category><![CDATA[the pain is calling]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://bgraner.com/wordpress/?p=15</guid>
		<description><![CDATA[At long last, the true meaning of Barry Manilow&#8217;s anthem. Enjoy. :) Mandy 2004 Digital Video]]></description>
			<content:encoded><![CDATA[<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/Z04n2cBYupk&amp;hl=en&amp;fs=1&amp;rel=0&amp;color1=0x3a3a3a&amp;color2=0x999999&amp;ap=%2526fmt%3D18" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="480" height="385" src="http://www.youtube.com/v/Z04n2cBYupk&amp;hl=en&amp;fs=1&amp;rel=0&amp;color1=0x3a3a3a&amp;color2=0x999999&amp;ap=%2526fmt%3D18" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>At long last, the true meaning of Barry Manilow&#8217;s anthem.  Enjoy.  :)</p>
<p><strong>Mandy<br />
2004<br />
Digital Video<br />
</strong></p>
]]></content:encoded>
			<wfw:commentRss>http://bgraner.com/mandy/feed/</wfw:commentRss>
		<slash:comments>56</slash:comments>
		</item>
		<item>
		<title>Made in the USA</title>
		<link>http://bgraner.com/made-in-the-usa/</link>
		<comments>http://bgraner.com/made-in-the-usa/#comments</comments>
		<pubDate>Wed, 19 Mar 2008 20:05:00 +0000</pubDate>
		<dc:creator>Bill</dc:creator>
				<category><![CDATA[Film]]></category>
		<category><![CDATA[Made in the USA]]></category>
		<category><![CDATA[bluetooth]]></category>
		<category><![CDATA[comedy]]></category>
		<category><![CDATA[Final Cut Pro]]></category>
		<category><![CDATA[narrative]]></category>
		<category><![CDATA[patriotism]]></category>
		<category><![CDATA[suit]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://bgraner.com/wordpress/?p=10</guid>
		<description><![CDATA[An explosion of patriotic joy at a coffee shop. Download it (.mov, 59 MB) Inspired by Sacha Marizan. Made in the USA 2007 Digital Video]]></description>
			<content:encoded><![CDATA[<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/9yAr9gDOQfE&amp;hl=en&amp;fs=1&amp;rel=0&amp;color1=0x3a3a3a&amp;color2=0x999999&amp;ap=%2526fmt%3D18" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="480" height="385" src="http://www.youtube.com/v/9yAr9gDOQfE&amp;hl=en&amp;fs=1&amp;rel=0&amp;color1=0x3a3a3a&amp;color2=0x999999&amp;ap=%2526fmt%3D18" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>An explosion of patriotic joy at a coffee shop.</p>
<p><a href="http://www.bgraner.com/videos/made_in_the_usa.mov">Download it (.mov, 59 MB)</a></p>
<p>Inspired by Sacha Marizan.</p>
<p><strong>Made in the USA<br />
2007<br />
Digital Video<br />
</strong></p>
]]></content:encoded>
			<wfw:commentRss>http://bgraner.com/made-in-the-usa/feed/</wfw:commentRss>
		<slash:comments>33</slash:comments>
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