<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Bill Graner &#187; Interactive</title>
	<atom:link href="http://bgraner.com/tags/interactive/feed/" rel="self" type="application/rss+xml" />
	<link>http://bgraner.com</link>
	<description>Organic, Efficient</description>
	<lastBuildDate>Sat, 03 Jul 2010 07:37:03 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.1</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>Virtual Clay v.2: Now With Gesture Spinning</title>
		<link>http://bgraner.com/virtual-clay-v-2-now-with-hand-spinning/</link>
		<comments>http://bgraner.com/virtual-clay-v-2-now-with-hand-spinning/#comments</comments>
		<pubDate>Tue, 30 Mar 2010 08:10:26 +0000</pubDate>
		<dc:creator>Bill</dc:creator>
				<category><![CDATA[Virtual Clay – Microsoft Surface]]></category>
		<category><![CDATA[gesture]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[Microsoft Surface]]></category>
		<category><![CDATA[spin]]></category>
		<category><![CDATA[touch]]></category>
		<category><![CDATA[Unity]]></category>
		<category><![CDATA[Virtual Clay]]></category>

		<guid isPermaLink="false">http://bgraner.com/?p=211</guid>
		<description><![CDATA[
Here&#8217;s my second iteration on a project using Unity mesh deformation on a Microsoft Surface for moldable virtual clay. Now, you can spin the ball with your hand as well as molding with fingers.
It&#8217;s difficult to get the program to recognize a multitouch gesture at the exclusion of a gesture with fewer touches; I have [...]]]></description>
			<content:encoded><![CDATA[<p><object width="640" height="505"><param name="movie" value="http://www.youtube.com/v/m0sY1QdN1-Y&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/m0sY1QdN1-Y&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="505"></embed></object></p>
<p>Here&#8217;s my second iteration on a project using Unity mesh deformation on a Microsoft Surface for moldable virtual clay. Now, you can spin the ball with your hand as well as molding with fingers.</p>
<p>It&#8217;s difficult to get the program to recognize a multitouch gesture at the exclusion of a gesture with fewer touches; I have it delay a bit to see whether the other fingers will show up before it responds. As you can see in the video, too quick of a response time leads to some extra dents in the clay.</p>
]]></content:encoded>
			<wfw:commentRss>http://bgraner.com/virtual-clay-v-2-now-with-hand-spinning/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Virtual Clay – Unity On Microsoft Surface</title>
		<link>http://bgraner.com/virtual-clay-%e2%80%93-unity-on-microsoft-surface/</link>
		<comments>http://bgraner.com/virtual-clay-%e2%80%93-unity-on-microsoft-surface/#comments</comments>
		<pubDate>Thu, 25 Feb 2010 15:44:09 +0000</pubDate>
		<dc:creator>Bill</dc:creator>
				<category><![CDATA[Virtual Clay – Microsoft Surface]]></category>
		<category><![CDATA[clay]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[mesh deformation]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[mold]]></category>
		<category><![CDATA[spin]]></category>
		<category><![CDATA[Surface]]></category>
		<category><![CDATA[touch]]></category>
		<category><![CDATA[Unity]]></category>
		<category><![CDATA[virtual]]></category>

		<guid isPermaLink="false">http://bgraner.com/?p=202</guid>
		<description><![CDATA[
A virtual clay application which I created for Microsoft Surface using Unity. It makes use Logan Olson&#8217;s scripts which retrieve and format the Surface touch data for Unity.
Resetting the clay ball requires teamwork with another user. :)
Made at USC&#8217;s Interactive Media Division.
Virtual Clay
2010
Tools Used: Unity, Microsoft Surface
]]></description>
			<content:encoded><![CDATA[<p><object width="640" height="480"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=9724457&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=9724457&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="640" height="480"></embed></object></p>
<p>A virtual clay application which I created for Microsoft Surface using Unity. It makes use Logan Olson&#8217;s scripts which retrieve and format the Surface touch data for Unity.</p>
<p>Resetting the clay ball requires teamwork with another user. :)</p>
<p>Made at USC&#8217;s Interactive Media Division.</p>
<p><strong>Virtual Clay<br />
2010<br />
Tools Used: Unity, Microsoft Surface</strong></p>
]]></content:encoded>
			<wfw:commentRss>http://bgraner.com/virtual-clay-%e2%80%93-unity-on-microsoft-surface/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Spectre</title>
		<link>http://bgraner.com/spectre-2/</link>
		<comments>http://bgraner.com/spectre-2/#comments</comments>
		<pubDate>Fri, 15 Jan 2010 19:43:07 +0000</pubDate>
		<dc:creator>Bill</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Spectre]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[glow]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[memories]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[narrative]]></category>
		<category><![CDATA[recombinant]]></category>
		<category><![CDATA[snow]]></category>
		<category><![CDATA[sound design]]></category>
		<category><![CDATA[storytelling]]></category>
		<category><![CDATA[the old hideout]]></category>
		<category><![CDATA[Vaguely Spectacular]]></category>
		<category><![CDATA[voiceover]]></category>

		<guid isPermaLink="false">http://bgraner.com/wordpress/?p=120</guid>
		<description><![CDATA[On a quiet winter night, Joseph Wheeler stares up into the snow and tries to recall the nine moments that shaped his 73 years of life. Travel through Joseph Wheeler&#8217;s memory and relive those nine moments, choosing how his life will be remembered.

Game description and images courtesy of www.spectregame.com.
Spectre is a recombinant narrative platformer, a [...]]]></description>
			<content:encoded><![CDATA[<p><em>On a quiet winter night, Joseph Wheeler stares up into the snow and tries to recall the nine moments that shaped his 73 years of life. Travel through Joseph Wheeler&#8217;s memory and relive those nine moments, choosing how his life will be remembered.</em></p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><param name="src" value="http://www.youtube.com/v/o1p5XiHlGfU&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;hl=en_US&amp;feature=player_embedded&amp;fs=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/o1p5XiHlGfU&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;hl=en_US&amp;feature=player_embedded&amp;fs=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><em>Game description and images courtesy of www.spectregame.com.</em></p>
<blockquote><p>Spectre is a recombinant narrative platformer, a game that tells the story of an individual&#8217;s life. The landscape before you is not a physical world, but 73 years&#8217; worth of Joseph&#8217;s memory: moments of joy and fear, light and darkness. As you navigate through his specific recollections, similarly themed events will glow bright. If you succeed in these moments of play and follow a glowing path, you will find a theme uniting his experience, and uncover a little more of his fading memory. If not, your nightly story will end in confusion.</p>
<p>With over a hundred memories linked to fifty-two different ending themes, there are many possible narratives to discover in Spectre. Each session of play represents one fifteen-minute summary of Joseph Wheeler&#8217;s past, one piece of a life-long puzzle. Different stories will highlight different facets of his experience and personality, leaving the player with a compelling, if never entirely complete, impression of the man, his place in the world, and what he sees when he stares upwards into the endlessly falling snow. </p></blockquote>
<div id="attachment_92" class="wp-caption alignnone" style="width: 512px"><a href="http://bgraner.com/wordpress/wp-content/uploads/2010/01/Picture-10.png"><img class="size-full wp-image-92" title="Childhood" src="http://bgraner.com/wordpress/wp-content/uploads/2010/01/Picture-10.png" alt="Encountering the memories of childhood" width="502" height="302" /></a><p class="wp-caption-text">Encountering the memories of childhood</p></div>
<p>As the sound designer for Spectre, I created all sound and music for the game, with the notable exception of the theme song/overworld music, which was composed by Jamie Antonisse.  I worked closely with Jamie and the artists to develop the unique atmosphere of each minigame vignette.  I also directed, recorded, and mixed the voiceover for the game.  Spectre was my first sound design project, and I relied on skills I&#8217;d acquired as a filmmaker and game designer creating audio for my own projects.</p>
<div id="attachment_93" class="wp-caption alignnone" style="width: 512px"><a href="http://bgraner.com/wordpress/wp-content/uploads/2010/01/Picture-11.png"><img class="size-full wp-image-93" title="Lost in a Book" src="http://bgraner.com/wordpress/wp-content/uploads/2010/01/Picture-11.png" alt="Lost in a book" width="502" height="302" /></a><p class="wp-caption-text">Lost in a book</p></div>
<p><strong>Spectre</strong><br />
<a href="http://www.spectregame.com"><span style="color: #000000;"><span style="text-decoration: none;">www.spectregame.com</span></span></a><br />
<strong>2009<br />
Flash Game<br />
My Title: Sound Designer<br />
Tools Used: Garageband, Pro Tools, Flash, Quicktime Pro<br />
Team: Vaguely Spectacular</strong><br />
<a href="http://www.spectregame.com/play.php"><span style="color: #000000;"><span style="text-decoration: none;">Download for PC and Mac</span></span></a></p>
<p><em><br />
</em></p>
]]></content:encoded>
			<wfw:commentRss>http://bgraner.com/spectre-2/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Terraforms – First Prototype</title>
		<link>http://bgraner.com/island-deformation-game-prototype/</link>
		<comments>http://bgraner.com/island-deformation-game-prototype/#comments</comments>
		<pubDate>Tue, 06 Oct 2009 22:16:00 +0000</pubDate>
		<dc:creator>Bill</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Terraforms]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[glow]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[mountain]]></category>
		<category><![CDATA[snow]]></category>
		<category><![CDATA[Unity]]></category>
		<category><![CDATA[water]]></category>
		<category><![CDATA[wind]]></category>

		<guid isPermaLink="false">http://bgraner.com/wordpress/?p=20</guid>
		<description><![CDATA[
Go ahead, give it a try!
W, A, S, D to move.  Q and E to fly up and down.  Up and Down arrow keys to deform the landscape near you.
Try making some white peaks and some green grass!
Download for Windows
Download for Mac
-Bill
]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.bgraner.com/uploaded_images/islandScreen-729333.png" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"><img style="float: left; margin: 0 10px 10px 0; cursor: hand; width: 320px; height: 190px;" src="http://www.bgraner.com/uploaded_images/islandScreen-729325.png" border="0" alt="" /></a><br />
Go ahead, give it a try!</p>
<p>W, A, S, D to move.  Q and E to fly up and down.  Up and Down arrow keys to deform the landscape near you.</p>
<p>Try making some white peaks and some green grass!</p>
<p><a href="http://www.bgraner.com/tinkering/BillGraner_IslandProto_PC.zip">Download for Windows</a><br />
<a href="http://www.bgraner.com/tinkering/BillGraner_IslandProto_Mac_Univ.app.zip">Download for Mac</a></p>
<p>-Bill</p>
]]></content:encoded>
			<wfw:commentRss>http://bgraner.com/island-deformation-game-prototype/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Spectre Earns Honorable Mention at IndieCade &#8216;09!</title>
		<link>http://bgraner.com/spectre-earns-honorable-mention-at-indiecade-09/</link>
		<comments>http://bgraner.com/spectre-earns-honorable-mention-at-indiecade-09/#comments</comments>
		<pubDate>Tue, 06 Oct 2009 07:18:00 +0000</pubDate>
		<dc:creator>Bill</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Spectre]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[IndieCade]]></category>
		<category><![CDATA[Interactive]]></category>

		<guid isPermaLink="false">http://bgraner.com/wordpress/?p=19</guid>
		<description><![CDATA[
Yay!  Congrats to everyone who showed at IndieCade.  It was a blast!
I like to think that my work as audio designer helped to tip us into the &#8220;honorable&#8221; distinction.  ;)
Spectre project page
www.spectregame.com
-Bill
]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.spectregame.com" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"><img style="float: left; margin: 0 10px 10px 0; cursor: hand; width: 320px; height: 208px;" src="http://www.bgraner.com/uploaded_images/Spectre-Screen-748560.png" border="0" alt="" /></a><br />
Yay!  Congrats to everyone who showed at IndieCade.  It was a blast!</p>
<p>I like to think that my work as audio designer helped to tip us into the &#8220;honorable&#8221; distinction.  ;)</p>
<p><a href="http://bgraner.com/wordpress/projects/games/spectre/">Spectre project page</a></p>
<p><a href="http://www.spectregame.com">www.spectregame.com</a></p>
<p>-Bill</p>
]]></content:encoded>
			<wfw:commentRss>http://bgraner.com/spectre-earns-honorable-mention-at-indiecade-09/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Digital Puppet &amp; Glove Controller</title>
		<link>http://bgraner.com/digital-puppet-and-glove-controller/</link>
		<comments>http://bgraner.com/digital-puppet-and-glove-controller/#comments</comments>
		<pubDate>Sat, 25 Apr 2009 07:07:00 +0000</pubDate>
		<dc:creator>Bill</dc:creator>
				<category><![CDATA[Digital Puppet & Glove Controller]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Arduino]]></category>
		<category><![CDATA[controller]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[physical computing]]></category>
		<category><![CDATA[Processing]]></category>
		<category><![CDATA[puppetry]]></category>

		<guid isPermaLink="false">http://bgraner.com/wordpress/?p=18</guid>
		<description><![CDATA[I created a glove controller using three bend sensors, and hooked it up to a digital Processing puppet via Arduino.

Digital Puppet &#38; Glove Controller
2008
Tools Used: Arduino, Processing, 3 bend sensors, paper, tape, velcro.
]]></description>
			<content:encoded><![CDATA[<p>I created a glove controller using three bend sensors, and hooked it up to a digital Processing puppet via Arduino.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/9f21j9Jdqyk&amp;hl=en&amp;fs=1&amp;rel=0&amp;color1=0x3a3a3a&amp;color2=0x999999&amp;ap=%2526fmt%3D18" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="480" height="385" src="http://www.youtube.com/v/9f21j9Jdqyk&amp;hl=en&amp;fs=1&amp;rel=0&amp;color1=0x3a3a3a&amp;color2=0x999999&amp;ap=%2526fmt%3D18" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><strong>Digital Puppet &amp; Glove Controller<br />
2008<br />
Tools Used: Arduino, Processing, 3 bend sensors, paper, tape, velcro.</strong></p>
]]></content:encoded>
			<wfw:commentRss>http://bgraner.com/digital-puppet-and-glove-controller/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Selective Memory</title>
		<link>http://bgraner.com/selective-memory/</link>
		<comments>http://bgraner.com/selective-memory/#comments</comments>
		<pubDate>Fri, 20 Mar 2009 17:41:00 +0000</pubDate>
		<dc:creator>Bill</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Selective Memory]]></category>
		<category><![CDATA[agency]]></category>
		<category><![CDATA[Arduino]]></category>
		<category><![CDATA[argyle]]></category>
		<category><![CDATA[brain]]></category>
		<category><![CDATA[comedy]]></category>
		<category><![CDATA[controller]]></category>
		<category><![CDATA[empathy]]></category>
		<category><![CDATA[fear]]></category>
		<category><![CDATA[Film]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[horror]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[logic]]></category>
		<category><![CDATA[memories]]></category>
		<category><![CDATA[nails]]></category>
		<category><![CDATA[narrative]]></category>
		<category><![CDATA[physical computing]]></category>
		<category><![CDATA[recombinant]]></category>
		<category><![CDATA[storytelling]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://bgraner.com/wordpress/?p=17</guid>
		<description><![CDATA[


In this project, the user views a fragmented story by prodding various quadrants of a brain, and stimulating the video memories that they contain!  Logan Olson and I made this in December &#8216;08.


Selective Memory
2008
Flash and Physical Controller
Partner: J Logan Olson 
Tools Used: Flash, Arduino, Physical Materials



]]></description>
			<content:encoded><![CDATA[<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="349" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="src" value="http://www.youtube.com/v/Kag-j2WVgyk&amp;border=1&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;hl=en&amp;feature=player_embedded&amp;fs=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="425" height="349" src="http://www.youtube.com/v/Kag-j2WVgyk&amp;border=1&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;hl=en&amp;feature=player_embedded&amp;fs=1" allowfullscreen="true"></embed></object></p>
<p><a href="http://www.bgraner.com/uploaded_images/selmem2-707489.jpeg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"><img style="margin-top: 0px; margin-right: 10px; margin-bottom: 10px; margin-left: 0px; cursor: pointer; width: 200px; height: 150px;" src="http://www.bgraner.com/uploaded_images/selmem2-707446.jpeg" border="0" alt="" /></a></p>
<p><a href="http://www.bgraner.com/uploaded_images/selmem1-707428.jpeg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"><img style="float: left; margin: 0 10px 10px 0; cursor: hand; width: 150px; height: 200px;" src="http://www.bgraner.com/uploaded_images/selmem1-707422.jpeg" border="0" alt="" /></a></p>
<div>In this project, the user views a fragmented story by prodding various quadrants of a brain, and stimulating the video memories that they contain!  Logan Olson and I made this in December &#8216;08.</p>
<div>
<div>
<p><strong>Selective Memory<br />
2008<br />
Flash and Physical Controller<br />
Partner: <a href="http://www.jloganolson.com">J Logan Olson </a><br />
Tools Used: Flash, Arduino, Physical Materials</strong></p>
</div>
</div>
</div>
]]></content:encoded>
			<wfw:commentRss>http://bgraner.com/selective-memory/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>
