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<channel>
	<title>Bill Graner &#187; Flash</title>
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	<link>http://bgraner.com</link>
	<description>Organic, Efficient</description>
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		<title>Tlaloc&#8217;s Book</title>
		<link>http://bgraner.com/tlalocs-book/</link>
		<comments>http://bgraner.com/tlalocs-book/#comments</comments>
		<pubDate>Thu, 13 Jan 2011 06:11:18 +0000</pubDate>
		<dc:creator>Bill</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Tlaloc's Book]]></category>
		<category><![CDATA[Actionscript]]></category>
		<category><![CDATA[Bird]]></category>
		<category><![CDATA[Educational]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[fractions]]></category>
		<category><![CDATA[math]]></category>
		<category><![CDATA[STEM]]></category>

		<guid isPermaLink="false">http://bgraner.com/?p=368</guid>
		<description><![CDATA[Tlaloc&#8217;s Book is an educational game to teach fraction math to struggling students.  I was one of four game designers on the game development team at the EA Game Innovation Lab at USC&#8217;s Interactive Media Division.  We created the game in collaboration with the UCLA&#8217;s Psychology Department.  The overall project was led by the UCLA&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<div>
<p><a href="http://bgraner.com/wordpress/wp-content/uploads/2011/01/titleScreen.png"><img class="alignnone" title="Tlaloc's Book Title Screen" src="http://bgraner.com/wordpress/wp-content/uploads/2011/01/titleScreen-300x187.png" alt="" width="300" height="187" /></a></p>
<p>Tlaloc&#8217;s Book is an educational game to teach fraction math to struggling students.  I was one of four game designers on the game development team at the EA Game Innovation Lab at USC&#8217;s Interactive Media Division.  We created the game in collaboration with the UCLA&#8217;s Psychology Department.  The overall project was led by the UCLA&#8217;s Center for Advanced Technology in Schools.</p>
<p><img class="size-medium wp-image-385 alignnone" title="Tlaloc's Book Gameplay" src="http://bgraner.com/wordpress/wp-content/uploads/2011/01/girlstart2-300x188.png" alt="" width="300" height="188" />Tlaloc&#8217;s Book is a puzzle platforming game in which players collect whole numbers, fractions, and mathematical operators, which they use to perform operations on platforms to change the platforms&#8217; heights.  Because the player can jump or fall up to one unit, it is sometimes possible for the player to pass the level with an inexact solution.  However, exact solutions unlock treasure from the signposts in the levels.</p>
<p>During the design process for Tlaloc&#8217;s Book, we continually tested prototypes with grade schoolers, to make sure that the game was challenging and fun for our target audience.  We also worked with education theorists and designers to ensure that the game accurately implemented recent theories of learning.</p>
<p><a href="http://bgraner.com/wordpress/wp-content/uploads/2011/01/nightLevel.png"><img class="alignnone" title="Tlaloc's Book Night Level" src="http://bgraner.com/wordpress/wp-content/uploads/2011/01/nightLevel-300x188.png" alt="" width="300" height="188" /></a></p>
<p><strong>Tlaloc&#8217;s Book<br />
2010<br />
Flash Game<br />
My Title: Game Designer, Programmer<br />
Team:<br />
• Game Design: Bill Graner, Erin Reynolds, Samantha Vick, Dai Yun<strong><br />
• Art: Dai Yun</strong><br />
• Animation: Diana Ling</strong></p>
<p><strong> </strong></p>

<a href='http://bgraner.com/tlalocs-book/boycliffs-2/' title='boyCliffs'><img width="150" height="150" src="http://bgraner.com/wordpress/wp-content/uploads/2011/01/boyCliffs1-150x150.png" class="attachment-thumbnail" alt="boyCliffs" title="boyCliffs" /></a>
<a href='http://bgraner.com/tlalocs-book/boyrescue-2/' title='boyRescue'><img width="150" height="150" src="http://bgraner.com/wordpress/wp-content/uploads/2011/01/boyRescue1-150x150.png" class="attachment-thumbnail" alt="boyRescue" title="boyRescue" /></a>
<a href='http://bgraner.com/tlalocs-book/boyscroll-2/' title='boyScroll'><img width="150" height="150" src="http://bgraner.com/wordpress/wp-content/uploads/2011/01/boyScroll1-150x150.png" class="attachment-thumbnail" alt="boyScroll" title="boyScroll" /></a>
<a href='http://bgraner.com/tlalocs-book/boystart-2/' title='boyStart'><img width="150" height="150" src="http://bgraner.com/wordpress/wp-content/uploads/2011/01/boyStart1-150x150.png" class="attachment-thumbnail" alt="boyStart" title="boyStart" /></a>
<a href='http://bgraner.com/tlalocs-book/boyunderground-2/' title='boyUnderground'><img width="150" height="150" src="http://bgraner.com/wordpress/wp-content/uploads/2011/01/boyUnderground1-150x150.png" class="attachment-thumbnail" alt="boyUnderground" title="boyUnderground" /></a>
<a href='http://bgraner.com/tlalocs-book/charselectboy-2/' title='charSelectBoy'><img width="150" height="150" src="http://bgraner.com/wordpress/wp-content/uploads/2011/01/charSelectBoy1-150x150.png" class="attachment-thumbnail" alt="charSelectBoy" title="charSelectBoy" /></a>
<a href='http://bgraner.com/tlalocs-book/charselectgirl-2/' title='charSelectGirl'><img width="150" height="150" src="http://bgraner.com/wordpress/wp-content/uploads/2011/01/charSelectGirl1-150x150.png" class="attachment-thumbnail" alt="charSelectGirl" title="charSelectGirl" /></a>
<a href='http://bgraner.com/tlalocs-book/girljump-2/' title='girljump'><img width="150" height="150" src="http://bgraner.com/wordpress/wp-content/uploads/2011/01/girljump1-150x150.png" class="attachment-thumbnail" alt="girljump" title="girljump" /></a>
<a href='http://bgraner.com/tlalocs-book/girlstart-2/' title='girlstart'><img width="150" height="150" src="http://bgraner.com/wordpress/wp-content/uploads/2011/01/girlstart1-150x150.png" class="attachment-thumbnail" alt="girlstart" title="girlstart" /></a>
<a href='http://bgraner.com/tlalocs-book/nightlevel-2/' title='nightLevel'><img width="150" height="150" src="http://bgraner.com/wordpress/wp-content/uploads/2011/01/nightLevel1-150x150.png" class="attachment-thumbnail" alt="nightLevel" title="nightLevel" /></a>
<a href='http://bgraner.com/tlalocs-book/girlstart-3/' title='Tlaloc&#039;s Book Gameplay'><img width="150" height="150" src="http://bgraner.com/wordpress/wp-content/uploads/2011/01/girlstart2-150x150.png" class="attachment-thumbnail" alt="Tlaloc&#039;s Book Gameplay" title="Tlaloc&#039;s Book Gameplay" /></a>

</div>
]]></content:encoded>
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		</item>
		<item>
		<title>Spectre Wins 2010 IGF Student Showcase!</title>
		<link>http://bgraner.com/spectre-wins-2010-igf-student-showcase/</link>
		<comments>http://bgraner.com/spectre-wins-2010-igf-student-showcase/#comments</comments>
		<pubDate>Thu, 21 Jan 2010 04:41:00 +0000</pubDate>
		<dc:creator>Bill</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Miscellaneous]]></category>
		<category><![CDATA[Spectre]]></category>
		<category><![CDATA[awards]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[IGF]]></category>

		<guid isPermaLink="false">http://bgraner.com/?p=176</guid>
		<description><![CDATA[Spectre is a 2010 IGF Student Showcase winner!  Great work, everyone!]]></description>
			<content:encoded><![CDATA[<p><a href="http://bgraner.com/wordpress/wp-content/uploads/2010/01/spectreIGFLogo.png"><img class="alignnone size-full wp-image-177" title="spectreIGFLogo" src="http://bgraner.com/wordpress/wp-content/uploads/2010/01/spectreIGFLogo.png" alt="" width="200" height="200" /></a></p>
<p><a href="http://bgraner.com/projects/games/spectre-games/">Spectre</a> is a <a href="http://www.igf.com/02finalists.html">2010 IGF Student Showcase winner</a>!  Great work, everyone!</p>
<p><a href="http://spectregame.com/team.php"><img class="size-medium wp-image-184 alignnone" title="TVS" src="http://bgraner.com/wordpress/wp-content/uploads/2010/01/TVS-300x193.png" alt="" width="126" height="81" /></a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Suits</title>
		<link>http://bgraner.com/suits/</link>
		<comments>http://bgraner.com/suits/#comments</comments>
		<pubDate>Fri, 15 Jan 2010 20:02:49 +0000</pubDate>
		<dc:creator>Bill</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Suits]]></category>
		<category><![CDATA[competitive]]></category>
		<category><![CDATA[cooperative]]></category>
		<category><![CDATA[facebook]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[henchmen]]></category>
		<category><![CDATA[laser on the moon]]></category>
		<category><![CDATA[PHP]]></category>
		<category><![CDATA[spies]]></category>
		<category><![CDATA[SQL]]></category>
		<category><![CDATA[suit]]></category>

		<guid isPermaLink="false">http://bgraner.com/wordpress/?p=127</guid>
		<description><![CDATA[Game Website: www.suitsgame.com Suits is a Facebook strategy game in which each player is a middle manager for a classic Bond-movie-style evil organization. As a team of managers, you work together to complete a nefarious plot to take over the world, while also stabbing each other in the back in order gain favor over your [...]]]></description>
			<content:encoded><![CDATA[<p>Game Website: <a href="http://www.suitsgame.com">www.suitsgame.com</a></p>
<p><em>Suits is a Facebook strategy game in which each player is a middle manager for a classic Bond-movie-style evil organization.  As a team of managers, you work together to complete a nefarious plot to take over the world, while also stabbing each other in the back in order gain favor over your peers in the organization.</em></p>
<p>Players conspire to send henchmen on missions throughout the world, with the ultimate goal of placing a deadly laser on the moon while earning the most kudos points with the Boss.  Remember, it doesn&#8217;t matter who does the work, as long as you get the credit.</p>
<p>A combination of shared and personal mission goals leads to complex strategies.  Will you be a team player or a backstabber?</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/ucmZ1FbK7YQ&amp;hl=en&amp;fs=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/ucmZ1FbK7YQ&amp;hl=en&amp;fs=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>I worked with Sean Bouchard to design the game system for Suits.  It was a challenging and intriguing problem to design a game which is simultaneously cooperative and competitive, allows for asynchronous play, doesn&#8217;t penalize the team for individual inaction, and provides an engaging level of strategy while remaining accessible as a Facebook title.</p>
<div id="attachment_107" class="wp-caption alignnone" style="width: 512px"><a href="http://bgraner.com/wordpress/wp-content/uploads/2010/01/Screenshot-HenchmenFolder.png"><img class="size-full wp-image-107 " title="Henchmen" src="http://bgraner.com/wordpress/wp-content/uploads/2010/01/Screenshot-HenchmenFolder.png" alt="The world map, and your henchmen." width="502" height="420" /></a><p class="wp-caption-text">The world map, and your henchmen.</p></div>
<div id="attachment_104" class="wp-caption alignnone" style="width: 512px"><a href="http://bgraner.com/wordpress/wp-content/uploads/2010/01/Screenshot-Mission.png"><img class="size-full wp-image-104 " title="Mission" src="http://bgraner.com/wordpress/wp-content/uploads/2010/01/Screenshot-Mission.png" alt="Send your henchmen on nefarious missions." width="502" height="420" /></a><p class="wp-caption-text">Send your henchmen on nefarious missions.</p></div>
<p><strong><br />
Suits<br />
2010<br />
Facebook Game<br />
My Title: Game Designer, Producer<br />
Team:<br />
• Lead Designer: Sean Bouchard<br />
• Game Design: Sean Bouchard, Bill Graner<br />
• Producer: Bill Graner<br />
• Software Development: Joey Kohn, Kevin Lee, Rhett Farney,<br />
Brian Valdillez, Josh Martin, Patrick Monroe, Elliot Lee<br />
</strong></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Spectre</title>
		<link>http://bgraner.com/spectre-2/</link>
		<comments>http://bgraner.com/spectre-2/#comments</comments>
		<pubDate>Fri, 15 Jan 2010 19:43:07 +0000</pubDate>
		<dc:creator>Bill</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Spectre]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[glow]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[memories]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[narrative]]></category>
		<category><![CDATA[recombinant]]></category>
		<category><![CDATA[snow]]></category>
		<category><![CDATA[sound design]]></category>
		<category><![CDATA[storytelling]]></category>
		<category><![CDATA[the old hideout]]></category>
		<category><![CDATA[Vaguely Spectacular]]></category>
		<category><![CDATA[voiceover]]></category>

		<guid isPermaLink="false">http://bgraner.com/wordpress/?p=120</guid>
		<description><![CDATA[Game Website: www.spectregame.com On a quiet winter night, Joseph Wheeler stares up into the snow and tries to recall the nine moments that shaped his 73 years of life. Travel through Joseph Wheeler&#8217;s memory and relive those nine moments, choosing how his life will be remembered. Game description and images courtesy of www.spectregame.com. Spectre is [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="aligncenter size-full wp-image-318" title="IGF Banner" src="http://bgraner.com/wordpress/wp-content/uploads/2010/01/spec_igf_banner.png" alt="" width="378" height="64" /></p>
<p>Game Website: <a href="http://www.spectregame.com">www.spectregame.com</a><br />
</p>
<p><em>On a quiet winter night, Joseph Wheeler stares up into the snow and tries to recall the nine moments that shaped his 73 years of life. Travel through Joseph Wheeler&#8217;s memory and relive those nine moments, choosing how his life will be remembered.</em></p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><param name="src" value="http://www.youtube.com/v/o1p5XiHlGfU&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;hl=en_US&amp;feature=player_embedded&amp;fs=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/o1p5XiHlGfU&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;hl=en_US&amp;feature=player_embedded&amp;fs=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><em>Game description and images courtesy of www.spectregame.com.</em></p>
<blockquote><p>Spectre is a recombinant narrative platformer, a game that tells the story of an individual&#8217;s life. The landscape before you is not a physical world, but 73 years&#8217; worth of Joseph&#8217;s memory: moments of joy and fear, light and darkness. As you navigate through his specific recollections, similarly themed events will glow bright. If you succeed in these moments of play and follow a glowing path, you will find a theme uniting his experience, and uncover a little more of his fading memory. If not, your nightly story will end in confusion.</p>
<p>With over a hundred memories linked to fifty-two different ending themes, there are many possible narratives to discover in Spectre. Each session of play represents one fifteen-minute summary of Joseph Wheeler&#8217;s past, one piece of a life-long puzzle. Different stories will highlight different facets of his experience and personality, leaving the player with a compelling, if never entirely complete, impression of the man, his place in the world, and what he sees when he stares upwards into the endlessly falling snow.</p></blockquote>
<div id="attachment_92" class="wp-caption alignnone" style="width: 512px"><a href="http://bgraner.com/wordpress/wp-content/uploads/2010/01/Picture-10.png"><img class="size-full wp-image-92" title="Childhood" src="http://bgraner.com/wordpress/wp-content/uploads/2010/01/Picture-10.png" alt="Encountering the memories of childhood" width="502" height="302" /></a><p class="wp-caption-text">Encountering the memories of childhood</p></div>
<p>As the sound designer for Spectre, I created all sound and music for the game, with the notable exception of the theme song/overworld music, which was composed by Jamie Antonisse.  I worked closely with Jamie and the artists to develop the unique atmosphere of each minigame vignette.  I also directed, recorded, and mixed the voiceover for the game.  Spectre was my first sound design project, and I relied on skills I&#8217;d acquired as a filmmaker and game designer creating audio for my own projects.</p>
<div id="attachment_93" class="wp-caption alignnone" style="width: 512px"><a href="http://bgraner.com/wordpress/wp-content/uploads/2010/01/Picture-11.png"><img class="size-full wp-image-93" title="Lost in a Book" src="http://bgraner.com/wordpress/wp-content/uploads/2010/01/Picture-11.png" alt="Lost in a book" width="502" height="302" /></a><p class="wp-caption-text">Lost in a book</p></div>
<p><strong>Spectre</strong><br />
<a href="http://www.spectregame.com"><span style="color: #000000;"><span style="text-decoration: none;">www.spectregame.com</span></span></a><br />
<strong>2009<br />
Flash Game<br />
My Title: Sound Designer<br />
Tools Used: Garageband, Pro Tools, Flash, Quicktime Pro<br />
Team: Vaguely Spectacular</strong><br />
<a href="http://www.spectregame.com/play.php"><span style="color: #000000;"><span style="text-decoration: none;">Download for PC and Mac</span></span></a></p>
<p><em><br />
</em></p>
]]></content:encoded>
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		<item>
		<title>Spectre Earns Honorable Mention at IndieCade &#8217;09!</title>
		<link>http://bgraner.com/spectre-earns-honorable-mention-at-indiecade-09/</link>
		<comments>http://bgraner.com/spectre-earns-honorable-mention-at-indiecade-09/#comments</comments>
		<pubDate>Tue, 06 Oct 2009 07:18:00 +0000</pubDate>
		<dc:creator>Bill</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Spectre]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[IndieCade]]></category>
		<category><![CDATA[Interactive]]></category>

		<guid isPermaLink="false">http://bgraner.com/wordpress/?p=19</guid>
		<description><![CDATA[Yay! Congrats to everyone who showed at IndieCade. It was a blast! I like to think that my work as audio designer helped to tip us into the &#8220;honorable&#8221; distinction. ;) Spectre project page www.spectregame.com -Bill]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.spectregame.com" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"><img style="float: left; margin: 0 10px 10px 0; cursor: hand; width: 320px; height: 208px;" src="http://www.bgraner.com/uploaded_images/Spectre-Screen-748560.png" border="0" alt="" /></a><br />
Yay!  Congrats to everyone who showed at IndieCade.  It was a blast!</p>
<p>I like to think that my work as audio designer helped to tip us into the &#8220;honorable&#8221; distinction.  ;)</p>
<p><a href="http://bgraner.com/wordpress/projects/games/spectre/">Spectre project page</a></p>
<p><a href="http://www.spectregame.com">www.spectregame.com</a></p>
<p>-Bill</p>
]]></content:encoded>
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		<item>
		<title>Selective Memory</title>
		<link>http://bgraner.com/selective-memory/</link>
		<comments>http://bgraner.com/selective-memory/#comments</comments>
		<pubDate>Fri, 20 Mar 2009 17:41:00 +0000</pubDate>
		<dc:creator>Bill</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Selective Memory]]></category>
		<category><![CDATA[agency]]></category>
		<category><![CDATA[Arduino]]></category>
		<category><![CDATA[argyle]]></category>
		<category><![CDATA[brain]]></category>
		<category><![CDATA[comedy]]></category>
		<category><![CDATA[controller]]></category>
		<category><![CDATA[empathy]]></category>
		<category><![CDATA[fear]]></category>
		<category><![CDATA[Film]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[horror]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[logic]]></category>
		<category><![CDATA[memories]]></category>
		<category><![CDATA[nails]]></category>
		<category><![CDATA[narrative]]></category>
		<category><![CDATA[physical computing]]></category>
		<category><![CDATA[recombinant]]></category>
		<category><![CDATA[storytelling]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://bgraner.com/wordpress/?p=17</guid>
		<description><![CDATA[In this project, the user views a fragmented story by prodding various quadrants of a brain, and stimulating the video memories that they contain! Logan Olson and I made this in December &#8217;08. Selective Memory 2008 Flash and Physical Controller Partner: J Logan Olson Tools Used: Flash, Arduino, Physical Materials]]></description>
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<div>In this project, the user views a fragmented story by prodding various quadrants of a brain, and stimulating the video memories that they contain!  Logan Olson and I made this in December &#8217;08.</p>
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<p><strong>Selective Memory<br />
2008<br />
Flash and Physical Controller<br />
Partner: <a href="http://www.jloganolson.com">J Logan Olson </a><br />
Tools Used: Flash, Arduino, Physical Materials</strong></p>
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