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	<title>Bill Graner &#187; Spectre</title>
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		<title>Spectre Wins 2010 IGF Student Showcase!</title>
		<link>http://bgraner.com/spectre-wins-2010-igf-student-showcase/</link>
		<comments>http://bgraner.com/spectre-wins-2010-igf-student-showcase/#comments</comments>
		<pubDate>Thu, 21 Jan 2010 04:41:00 +0000</pubDate>
		<dc:creator>Bill</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Miscellaneous]]></category>
		<category><![CDATA[Spectre]]></category>
		<category><![CDATA[awards]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[IGF]]></category>

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		<description><![CDATA[Spectre is a 2010 IGF Student Showcase winner!  Great work, everyone!]]></description>
			<content:encoded><![CDATA[<p><a href="http://bgraner.com/wordpress/wp-content/uploads/2010/01/spectreIGFLogo.png"><img class="alignnone size-full wp-image-177" title="spectreIGFLogo" src="http://bgraner.com/wordpress/wp-content/uploads/2010/01/spectreIGFLogo.png" alt="" width="200" height="200" /></a></p>
<p><a href="http://bgraner.com/projects/games/spectre-games/">Spectre</a> is a <a href="http://www.igf.com/02finalists.html">2010 IGF Student Showcase winner</a>!  Great work, everyone!</p>
<p><a href="http://spectregame.com/team.php"><img class="size-medium wp-image-184 alignnone" title="TVS" src="http://bgraner.com/wordpress/wp-content/uploads/2010/01/TVS-300x193.png" alt="" width="126" height="81" /></a></p>
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		<title>Spectre</title>
		<link>http://bgraner.com/spectre-2/</link>
		<comments>http://bgraner.com/spectre-2/#comments</comments>
		<pubDate>Fri, 15 Jan 2010 19:43:07 +0000</pubDate>
		<dc:creator>Bill</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Spectre]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[glow]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[memories]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[narrative]]></category>
		<category><![CDATA[recombinant]]></category>
		<category><![CDATA[snow]]></category>
		<category><![CDATA[sound design]]></category>
		<category><![CDATA[storytelling]]></category>
		<category><![CDATA[the old hideout]]></category>
		<category><![CDATA[Vaguely Spectacular]]></category>
		<category><![CDATA[voiceover]]></category>

		<guid isPermaLink="false">http://bgraner.com/wordpress/?p=120</guid>
		<description><![CDATA[Game Website: www.spectregame.com On a quiet winter night, Joseph Wheeler stares up into the snow and tries to recall the nine moments that shaped his 73 years of life. Travel through Joseph Wheeler&#8217;s memory and relive those nine moments, choosing how his life will be remembered. Game description and images courtesy of www.spectregame.com. Spectre is [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="aligncenter size-full wp-image-318" title="IGF Banner" src="http://bgraner.com/wordpress/wp-content/uploads/2010/01/spec_igf_banner.png" alt="" width="378" height="64" /></p>
<p>Game Website: <a href="http://www.spectregame.com">www.spectregame.com</a><br />
</p>
<p><em>On a quiet winter night, Joseph Wheeler stares up into the snow and tries to recall the nine moments that shaped his 73 years of life. Travel through Joseph Wheeler&#8217;s memory and relive those nine moments, choosing how his life will be remembered.</em></p>
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<p><em>Game description and images courtesy of www.spectregame.com.</em></p>
<blockquote><p>Spectre is a recombinant narrative platformer, a game that tells the story of an individual&#8217;s life. The landscape before you is not a physical world, but 73 years&#8217; worth of Joseph&#8217;s memory: moments of joy and fear, light and darkness. As you navigate through his specific recollections, similarly themed events will glow bright. If you succeed in these moments of play and follow a glowing path, you will find a theme uniting his experience, and uncover a little more of his fading memory. If not, your nightly story will end in confusion.</p>
<p>With over a hundred memories linked to fifty-two different ending themes, there are many possible narratives to discover in Spectre. Each session of play represents one fifteen-minute summary of Joseph Wheeler&#8217;s past, one piece of a life-long puzzle. Different stories will highlight different facets of his experience and personality, leaving the player with a compelling, if never entirely complete, impression of the man, his place in the world, and what he sees when he stares upwards into the endlessly falling snow.</p></blockquote>
<div id="attachment_92" class="wp-caption alignnone" style="width: 512px"><a href="http://bgraner.com/wordpress/wp-content/uploads/2010/01/Picture-10.png"><img class="size-full wp-image-92" title="Childhood" src="http://bgraner.com/wordpress/wp-content/uploads/2010/01/Picture-10.png" alt="Encountering the memories of childhood" width="502" height="302" /></a><p class="wp-caption-text">Encountering the memories of childhood</p></div>
<p>As the sound designer for Spectre, I created all sound and music for the game, with the notable exception of the theme song/overworld music, which was composed by Jamie Antonisse.  I worked closely with Jamie and the artists to develop the unique atmosphere of each minigame vignette.  I also directed, recorded, and mixed the voiceover for the game.  Spectre was my first sound design project, and I relied on skills I&#8217;d acquired as a filmmaker and game designer creating audio for my own projects.</p>
<div id="attachment_93" class="wp-caption alignnone" style="width: 512px"><a href="http://bgraner.com/wordpress/wp-content/uploads/2010/01/Picture-11.png"><img class="size-full wp-image-93" title="Lost in a Book" src="http://bgraner.com/wordpress/wp-content/uploads/2010/01/Picture-11.png" alt="Lost in a book" width="502" height="302" /></a><p class="wp-caption-text">Lost in a book</p></div>
<p><strong>Spectre</strong><br />
<a href="http://www.spectregame.com"><span style="color: #000000;"><span style="text-decoration: none;">www.spectregame.com</span></span></a><br />
<strong>2009<br />
Flash Game<br />
My Title: Sound Designer<br />
Tools Used: Garageband, Pro Tools, Flash, Quicktime Pro<br />
Team: Vaguely Spectacular</strong><br />
<a href="http://www.spectregame.com/play.php"><span style="color: #000000;"><span style="text-decoration: none;">Download for PC and Mac</span></span></a></p>
<p><em><br />
</em></p>
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		<title>Spectre Earns Honorable Mention at IndieCade &#8217;09!</title>
		<link>http://bgraner.com/spectre-earns-honorable-mention-at-indiecade-09/</link>
		<comments>http://bgraner.com/spectre-earns-honorable-mention-at-indiecade-09/#comments</comments>
		<pubDate>Tue, 06 Oct 2009 07:18:00 +0000</pubDate>
		<dc:creator>Bill</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Spectre]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[IndieCade]]></category>
		<category><![CDATA[Interactive]]></category>

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		<description><![CDATA[Yay! Congrats to everyone who showed at IndieCade. It was a blast! I like to think that my work as audio designer helped to tip us into the &#8220;honorable&#8221; distinction. ;) Spectre project page www.spectregame.com -Bill]]></description>
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Yay!  Congrats to everyone who showed at IndieCade.  It was a blast!</p>
<p>I like to think that my work as audio designer helped to tip us into the &#8220;honorable&#8221; distinction.  ;)</p>
<p><a href="http://bgraner.com/wordpress/projects/games/spectre/">Spectre project page</a></p>
<p><a href="http://www.spectregame.com">www.spectregame.com</a></p>
<p>-Bill</p>
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