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<channel>
	<title>Bill Graner &#187; Games</title>
	<atom:link href="http://bgraner.com/projects/games/feed/" rel="self" type="application/rss+xml" />
	<link>http://bgraner.com</link>
	<description>Organic, Efficient</description>
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			<item>
		<title>The Cliffs: A Unity Experiment</title>
		<link>http://bgraner.com/the-cliffs-a-unity-experiment/</link>
		<comments>http://bgraner.com/the-cliffs-a-unity-experiment/#comments</comments>
		<pubDate>Sat, 03 Jul 2010 07:37:03 +0000</pubDate>
		<dc:creator>Bill</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[environment design]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[level design]]></category>
		<category><![CDATA[sketch]]></category>
		<category><![CDATA[Unity]]></category>
		<category><![CDATA[wind]]></category>

		<guid isPermaLink="false">http://bgraner.com/?p=280</guid>
		<description><![CDATA[I made this sketch in two nights, as part of a general quest to find a form of game design which is comfortable enough to be a form of play in itself.  As it turns out, Unity makes 3d exploration game creation into just such an activity.

Play In Browser
Download for Mac
Download for Windows
]]></description>
			<content:encoded><![CDATA[<p>I made this sketch in two nights, as part of a general quest to find a form of game design which is comfortable enough to be a form of play in itself.  As it turns out, Unity makes 3d exploration game creation into just such an activity.</p>
<p><a href="http://bgraner.com/Misc/Cliffs.html"><img src="http://bgraner.com/wordpress/wp-content/uploads/2010/07/thecliffsscreen.png" alt="" title="The Cliffs" width="595" height="445" class="alignleft size-full wp-image-281" /></a></p>
<p><a href="http://bgraner.com/Misc/Cliffs.html">Play In Browser</a><br />
<a href="http://bgraner.com/Misc/Cliffs.app.zip">Download for Mac</a><br />
<a href="http://bgraner.com/Misc/Cliffs.exe.zip">Download for Windows</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Brand New Colony: Fox Fellowship Proposal</title>
		<link>http://bgraner.com/brand-new-colony-fox-fellowship-proposal/</link>
		<comments>http://bgraner.com/brand-new-colony-fox-fellowship-proposal/#comments</comments>
		<pubDate>Mon, 19 Apr 2010 02:29:31 +0000</pubDate>
		<dc:creator>Bill</dc:creator>
				<category><![CDATA[Brand New Colony]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[ants]]></category>
		<category><![CDATA[game design]]></category>

		<guid isPermaLink="false">http://bgraner.com/?p=244</guid>
		<description><![CDATA[
I just submitted my proposal for Brand New Colony, for the Fox Fellowship.  Download it here.
]]></description>
			<content:encoded><![CDATA[<p><a href="http://bgraner.com/wordpress/wp-content/uploads/2010/04/Picture-5.png"><img src="http://bgraner.com/wordpress/wp-content/uploads/2010/04/Picture-5-300x225.png" alt="" title="Brand New Colony, screen concept" width="300" height="225" class="alignleft size-medium wp-image-245" /></a><br />
I just submitted my proposal for Brand New Colony, for the Fox Fellowship.  Download it <a href="http://bgraner.com/Misc/BillGraner_FoxFellowshipProposal.pdf">here</a>.</p>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Thesis Design Journal: Why Ants, All Of A Sudden?</title>
		<link>http://bgraner.com/thesis-design-journal-why-ants-all-of-a-sudden/</link>
		<comments>http://bgraner.com/thesis-design-journal-why-ants-all-of-a-sudden/#comments</comments>
		<pubDate>Wed, 07 Apr 2010 19:11:57 +0000</pubDate>
		<dc:creator>Bill</dc:creator>
				<category><![CDATA[Brand New Colony]]></category>
		<category><![CDATA[Thesis]]></category>
		<category><![CDATA[ants]]></category>
		<category><![CDATA[design journal]]></category>
		<category><![CDATA[producing]]></category>
		<category><![CDATA[thesis]]></category>

		<guid isPermaLink="false">http://bgraner.com/thesis-design-journal-why-ants-all-of-a-sudden/</guid>
		<description><![CDATA[Why ants?  While reasearching how to get ahold of some ants as reference pets, I realized just how little I know about them.  There are sites–– an entire online world of enthusiasts–– about ant keeping, and I haven&#8217;t been a part of it.  So why am I pursuing this as a thesis [...]]]></description>
			<content:encoded><![CDATA[<p>Why ants?  While reasearching how to get ahold of some ants as reference pets, I realized just how little I know about them.  There are sites–– an entire online world of enthusiasts–– about ant keeping, and I haven&#8217;t been a part of it.  So why am I pursuing this as a thesis topic?</p>
<p>After all, I have plenty of hobbies and passions of my own which I&#8217;ve been involved in for years: social dance, musicianship, coffee, filmmaking, and classic video games.  Why not do something stemming from those?</p>
<p>Also, I&#8217;ve defined some of the characteristics that have been laced throughout my past work: an acknowledgement of the context of the work, generally featuring a ragtag team of creative friends who follow their dreams and do it &#8220;their way&#8221; –– so why doesn&#8217;t any of that apply?  After all, I&#8217;m currently working with Vaguely Spectacular, which is a sort of Bad News Bears organization, but I continue to think of my ant project as separate from that.  Have I been drawn in by the desire to make a masterpiece, and therefor cast it as the work of an individual?  I should likely focus instead on the orchestration of the organization to create the piece, as Jamie did with Spectre, since that&#8217;s a central passion of mine as well, it turns out (the art of producing).</p>
<p>So, next design brainstorm: Themes or subjects from my past which could win out over ants.  And after that: Organizational structures which could win out over the lone wolf paradigm.</p>
]]></content:encoded>
			<wfw:commentRss>http://bgraner.com/thesis-design-journal-why-ants-all-of-a-sudden/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Ant Walk Cycle, take 1</title>
		<link>http://bgraner.com/ant-walk-cycle-take-1/</link>
		<comments>http://bgraner.com/ant-walk-cycle-take-1/#comments</comments>
		<pubDate>Wed, 07 Apr 2010 06:56:28 +0000</pubDate>
		<dc:creator>Bill</dc:creator>
				<category><![CDATA[Brand New Colony]]></category>
		<category><![CDATA[Thesis]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[ants]]></category>
		<category><![CDATA[EmergAnts]]></category>
		<category><![CDATA[Maya]]></category>

		<guid isPermaLink="false">http://bgraner.com/?p=224</guid>
		<description><![CDATA[My first stab at an ant walk cycle animation in Maya. :)  So far, just the legs.
AntWalk.mov
]]></description>
			<content:encoded><![CDATA[<p><a href="http://bgraner.com/wordpress/wp-content/uploads/2010/04/Picture-1.png"><img src="http://bgraner.com/wordpress/wp-content/uploads/2010/04/Picture-1-150x150.png" alt="" title="Ant Walk Cycle 1" width="150" height="150" class="alignleft size-thumbnail wp-image-230" /></a>My first stab at an ant walk cycle animation in Maya. :)  So far, just the legs.</p>
<p><a href="http://bgraner.com/Misc/AntWalk.mov">AntWalk.mov</a></p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
<enclosure url="http://bgraner.com/Misc/AntWalk.mov" length="3762335" type="video/quicktime" />
		</item>
		<item>
		<title>Seal The Deal</title>
		<link>http://bgraner.com/seal-the-deal/</link>
		<comments>http://bgraner.com/seal-the-deal/#comments</comments>
		<pubDate>Fri, 02 Apr 2010 00:20:01 +0000</pubDate>
		<dc:creator>Bill</dc:creator>
				<category><![CDATA[Seal The Deal]]></category>
		<category><![CDATA[David]]></category>
		<category><![CDATA[Funny]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[Humor]]></category>
		<category><![CDATA[Negotiation]]></category>
		<category><![CDATA[Seal]]></category>

		<guid isPermaLink="false">http://bgraner.com/?p=218</guid>
		<description><![CDATA[
The HSI Corporation has just completed the alpha release of their revolutionary Human-Seal Interface.  Do you have what it takes to strike a deal with the seals?
Download for Mac and Windows
]]></description>
			<content:encoded><![CDATA[<p><img src="http://bgraner.com/wordpress/wp-content/uploads/2010/04/DavidTheSeal-150x150.png" alt="" title="DavidTheSeal" width="150" height="150" class="alignleft size-thumbnail wp-image-220" /><br />
The HSI Corporation has just completed the alpha release of their revolutionary Human-Seal Interface.  Do you have what it takes to strike a deal with the seals?</p>
<p><a href="http://bgraner.com/Misc/SealTheDeal.zip">Download for Mac and Windows</a></p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Spectre Wins 2010 IGF Student Showcase!</title>
		<link>http://bgraner.com/spectre-wins-2010-igf-student-showcase/</link>
		<comments>http://bgraner.com/spectre-wins-2010-igf-student-showcase/#comments</comments>
		<pubDate>Thu, 21 Jan 2010 04:41:00 +0000</pubDate>
		<dc:creator>Bill</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Miscellaneous]]></category>
		<category><![CDATA[Spectre]]></category>
		<category><![CDATA[awards]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[IGF]]></category>

		<guid isPermaLink="false">http://bgraner.com/?p=176</guid>
		<description><![CDATA[
Spectre is a 2010 IGF Student Showcase winner!  Great work, everyone!

]]></description>
			<content:encoded><![CDATA[<p><a href="http://bgraner.com/wordpress/wp-content/uploads/2010/01/spectreIGFLogo.png"><img class="alignnone size-full wp-image-177" title="spectreIGFLogo" src="http://bgraner.com/wordpress/wp-content/uploads/2010/01/spectreIGFLogo.png" alt="" width="200" height="200" /></a></p>
<p><a href="http://bgraner.com/projects/games/spectre-games/">Spectre</a> is a <a href="http://www.igf.com/02finalists.html">2010 IGF Student Showcase winner</a>!  Great work, everyone!</p>
<p><a href="http://spectregame.com/team.php"><img class="size-medium wp-image-184 alignnone" title="TVS" src="http://bgraner.com/wordpress/wp-content/uploads/2010/01/TVS-300x193.png" alt="" width="126" height="81" /></a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Suits</title>
		<link>http://bgraner.com/suits/</link>
		<comments>http://bgraner.com/suits/#comments</comments>
		<pubDate>Fri, 15 Jan 2010 20:02:49 +0000</pubDate>
		<dc:creator>Bill</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Suits]]></category>
		<category><![CDATA[competitive]]></category>
		<category><![CDATA[cooperative]]></category>
		<category><![CDATA[facebook]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[henchmen]]></category>
		<category><![CDATA[laser on the moon]]></category>
		<category><![CDATA[PHP]]></category>
		<category><![CDATA[spies]]></category>
		<category><![CDATA[SQL]]></category>
		<category><![CDATA[suit]]></category>

		<guid isPermaLink="false">http://bgraner.com/wordpress/?p=127</guid>
		<description><![CDATA[Suits is a facebook strategy game in which each player is a middle manager for a classic Bond-movie-style evil organization.  As a team of managers, you work together to complete a nefarious plot to take over the world, while also stabbing each other in the back in order gain favor over your peers in [...]]]></description>
			<content:encoded><![CDATA[<p><em>Suits is a facebook strategy game in which each player is a middle manager for a classic Bond-movie-style evil organization.  As a team of managers, you work together to complete a nefarious plot to take over the world, while also stabbing each other in the back in order gain favor over your peers in the organization.</em></p>
<p>Players conspire to send henchmen on missions throughout the world, with the ultimate goal of placing a deadly laser on the moon while earning the most kudos points with the Boss.  Remember, it doesn&#8217;t matter who does the work, as long as you get the credit.</p>
<p>A combination of shared and personal mission goals leads to complex strategies.  Will you be a team player or a backstabber?</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/ucmZ1FbK7YQ&amp;hl=en&amp;fs=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/ucmZ1FbK7YQ&amp;hl=en&amp;fs=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>I worked with Sean to design the game system for Suits.  It was a challenging and intriguing problem to design a game which is simultaneously cooperative and competitive, allows for asynchronous play, doesn&#8217;t penalize the team for individual inaction, and provides an engaging level of strategy while remaining accessible as a Facebook title.</p>
<div id="attachment_107" class="wp-caption alignnone" style="width: 512px"><a href="http://bgraner.com/wordpress/wp-content/uploads/2010/01/Screenshot-HenchmenFolder.png"><img class="size-full wp-image-107 " title="Henchmen" src="http://bgraner.com/wordpress/wp-content/uploads/2010/01/Screenshot-HenchmenFolder.png" alt="The world map, and your henchmen." width="502" height="420" /></a><p class="wp-caption-text">The world map, and your henchmen.</p></div>
<div id="attachment_104" class="wp-caption alignnone" style="width: 512px"><a href="http://bgraner.com/wordpress/wp-content/uploads/2010/01/Screenshot-Mission.png"><img class="size-full wp-image-104 " title="Mission" src="http://bgraner.com/wordpress/wp-content/uploads/2010/01/Screenshot-Mission.png" alt="Send your henchmen on nefarious missions." width="502" height="420" /></a><p class="wp-caption-text">Send your henchmen on nefarious missions.</p></div>
<p><strong><br />
Suits<br />
2010 (In Production)<br />
Facebook Game<br />
My Title: Game Designer, Producer<br />
Team:<br />
• Lead Designer: Sean Bouchard<br />
• Game Design: Sean Bouchard, Bill Graner<br />
• Producer: Bill Graner<br />
• Software Development: Joey Kohn, Kevin Lee, Rhett Farney,<br />
Brian Valdillez, Josh Martin, Patrick Monroe, Elliot Lee<br />
</strong></p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>Spectre</title>
		<link>http://bgraner.com/spectre-2/</link>
		<comments>http://bgraner.com/spectre-2/#comments</comments>
		<pubDate>Fri, 15 Jan 2010 19:43:07 +0000</pubDate>
		<dc:creator>Bill</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Spectre]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[glow]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[memories]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[narrative]]></category>
		<category><![CDATA[recombinant]]></category>
		<category><![CDATA[snow]]></category>
		<category><![CDATA[sound design]]></category>
		<category><![CDATA[storytelling]]></category>
		<category><![CDATA[the old hideout]]></category>
		<category><![CDATA[Vaguely Spectacular]]></category>
		<category><![CDATA[voiceover]]></category>

		<guid isPermaLink="false">http://bgraner.com/wordpress/?p=120</guid>
		<description><![CDATA[On a quiet winter night, Joseph Wheeler stares up into the snow and tries to recall the nine moments that shaped his 73 years of life. Travel through Joseph Wheeler&#8217;s memory and relive those nine moments, choosing how his life will be remembered.

Game description and images courtesy of www.spectregame.com.
Spectre is a recombinant narrative platformer, a [...]]]></description>
			<content:encoded><![CDATA[<p><em>On a quiet winter night, Joseph Wheeler stares up into the snow and tries to recall the nine moments that shaped his 73 years of life. Travel through Joseph Wheeler&#8217;s memory and relive those nine moments, choosing how his life will be remembered.</em></p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><param name="src" value="http://www.youtube.com/v/o1p5XiHlGfU&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;hl=en_US&amp;feature=player_embedded&amp;fs=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/o1p5XiHlGfU&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;hl=en_US&amp;feature=player_embedded&amp;fs=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><em>Game description and images courtesy of www.spectregame.com.</em></p>
<blockquote><p>Spectre is a recombinant narrative platformer, a game that tells the story of an individual&#8217;s life. The landscape before you is not a physical world, but 73 years&#8217; worth of Joseph&#8217;s memory: moments of joy and fear, light and darkness. As you navigate through his specific recollections, similarly themed events will glow bright. If you succeed in these moments of play and follow a glowing path, you will find a theme uniting his experience, and uncover a little more of his fading memory. If not, your nightly story will end in confusion.</p>
<p>With over a hundred memories linked to fifty-two different ending themes, there are many possible narratives to discover in Spectre. Each session of play represents one fifteen-minute summary of Joseph Wheeler&#8217;s past, one piece of a life-long puzzle. Different stories will highlight different facets of his experience and personality, leaving the player with a compelling, if never entirely complete, impression of the man, his place in the world, and what he sees when he stares upwards into the endlessly falling snow. </p></blockquote>
<div id="attachment_92" class="wp-caption alignnone" style="width: 512px"><a href="http://bgraner.com/wordpress/wp-content/uploads/2010/01/Picture-10.png"><img class="size-full wp-image-92" title="Childhood" src="http://bgraner.com/wordpress/wp-content/uploads/2010/01/Picture-10.png" alt="Encountering the memories of childhood" width="502" height="302" /></a><p class="wp-caption-text">Encountering the memories of childhood</p></div>
<p>As the sound designer for Spectre, I created all sound and music for the game, with the notable exception of the theme song/overworld music, which was composed by Jamie Antonisse.  I worked closely with Jamie and the artists to develop the unique atmosphere of each minigame vignette.  I also directed, recorded, and mixed the voiceover for the game.  Spectre was my first sound design project, and I relied on skills I&#8217;d acquired as a filmmaker and game designer creating audio for my own projects.</p>
<div id="attachment_93" class="wp-caption alignnone" style="width: 512px"><a href="http://bgraner.com/wordpress/wp-content/uploads/2010/01/Picture-11.png"><img class="size-full wp-image-93" title="Lost in a Book" src="http://bgraner.com/wordpress/wp-content/uploads/2010/01/Picture-11.png" alt="Lost in a book" width="502" height="302" /></a><p class="wp-caption-text">Lost in a book</p></div>
<p><strong>Spectre</strong><br />
<a href="http://www.spectregame.com"><span style="color: #000000;"><span style="text-decoration: none;">www.spectregame.com</span></span></a><br />
<strong>2009<br />
Flash Game<br />
My Title: Sound Designer<br />
Tools Used: Garageband, Pro Tools, Flash, Quicktime Pro<br />
Team: Vaguely Spectacular</strong><br />
<a href="http://www.spectregame.com/play.php"><span style="color: #000000;"><span style="text-decoration: none;">Download for PC and Mac</span></span></a></p>
<p><em><br />
</em></p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>Terraforms – First Prototype</title>
		<link>http://bgraner.com/island-deformation-game-prototype/</link>
		<comments>http://bgraner.com/island-deformation-game-prototype/#comments</comments>
		<pubDate>Tue, 06 Oct 2009 22:16:00 +0000</pubDate>
		<dc:creator>Bill</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Terraforms]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[glow]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[mountain]]></category>
		<category><![CDATA[snow]]></category>
		<category><![CDATA[Unity]]></category>
		<category><![CDATA[water]]></category>
		<category><![CDATA[wind]]></category>

		<guid isPermaLink="false">http://bgraner.com/wordpress/?p=20</guid>
		<description><![CDATA[
Go ahead, give it a try!
W, A, S, D to move.  Q and E to fly up and down.  Up and Down arrow keys to deform the landscape near you.
Try making some white peaks and some green grass!
Download for Windows
Download for Mac
-Bill
]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.bgraner.com/uploaded_images/islandScreen-729333.png" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"><img style="float: left; margin: 0 10px 10px 0; cursor: hand; width: 320px; height: 190px;" src="http://www.bgraner.com/uploaded_images/islandScreen-729325.png" border="0" alt="" /></a><br />
Go ahead, give it a try!</p>
<p>W, A, S, D to move.  Q and E to fly up and down.  Up and Down arrow keys to deform the landscape near you.</p>
<p>Try making some white peaks and some green grass!</p>
<p><a href="http://www.bgraner.com/tinkering/BillGraner_IslandProto_PC.zip">Download for Windows</a><br />
<a href="http://www.bgraner.com/tinkering/BillGraner_IslandProto_Mac_Univ.app.zip">Download for Mac</a></p>
<p>-Bill</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Spectre Earns Honorable Mention at IndieCade &#8216;09!</title>
		<link>http://bgraner.com/spectre-earns-honorable-mention-at-indiecade-09/</link>
		<comments>http://bgraner.com/spectre-earns-honorable-mention-at-indiecade-09/#comments</comments>
		<pubDate>Tue, 06 Oct 2009 07:18:00 +0000</pubDate>
		<dc:creator>Bill</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Spectre]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[IndieCade]]></category>
		<category><![CDATA[Interactive]]></category>

		<guid isPermaLink="false">http://bgraner.com/wordpress/?p=19</guid>
		<description><![CDATA[
Yay!  Congrats to everyone who showed at IndieCade.  It was a blast!
I like to think that my work as audio designer helped to tip us into the &#8220;honorable&#8221; distinction.  ;)
Spectre project page
www.spectregame.com
-Bill
]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.spectregame.com" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"><img style="float: left; margin: 0 10px 10px 0; cursor: hand; width: 320px; height: 208px;" src="http://www.bgraner.com/uploaded_images/Spectre-Screen-748560.png" border="0" alt="" /></a><br />
Yay!  Congrats to everyone who showed at IndieCade.  It was a blast!</p>
<p>I like to think that my work as audio designer helped to tip us into the &#8220;honorable&#8221; distinction.  ;)</p>
<p><a href="http://bgraner.com/wordpress/projects/games/spectre/">Spectre project page</a></p>
<p><a href="http://www.spectregame.com">www.spectregame.com</a></p>
<p>-Bill</p>
]]></content:encoded>
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